board_x = 5; board_y = 5; board_z = 0; board_length = 1000; board_width = 1000; board_height = 12; wall_j_width = 6; wall_j_length = 6; wall_j_height = 12; wall_height = 60; cell_size = board_length/10;// it's equal to car width/length(will be fine if car be quadrat) //projection(cut = false) { union() { //wall cube([wall_height, cell_size, wall_j_length]); translate([-wall_j_height, cell_size/2,0]) //joint cube([wall_j_height, wall_j_length, wall_j_width]); } //}