3D Scan and Print Process — February 19-20, 2026¶
Scanning the Furby¶
I used a 3D scanner to scan a Furby toy. The scan captured the front well, but the back had concave areas that were harder to capture.
Preparing the Scan in Blender¶
The scan came in as a dense triangulated surface mesh. It was not ready to print because it had problems.

Checking for Problems¶
In Edit Mode I used Select → All by Trait → Non Manifold to find holes in the mesh. The bottom of the scanned object was completely open.
I tried Mesh → Clean Up → Fill Holes, but it didn't work for such a large opening. I also tried Merge by Distance to fix overlapping vertices.
Filling the Open Bottom¶
I created a box underneath the scanned object to close the bottom. To merge them I used a Boolean modifier set to Union, selected the box as the target, applied the modifier, and deleted the original box.
Solidify Settings¶
For my Bambu P1S with a 0.4mm nozzle I used the Solidify modifier with:
- Thickness: 0.002 m (2mm)
- Offset: -1.0 (thickens inward)
- Even Thickness: checked
For a detailed breakdown of the Blender preparation steps, see 3D Scan to Print Guide.
Printing at Different Sizes¶
I printed the Furby at several scales to compare the results:




Pinecone¶
I also worked on a scanned pinecone in Blender.


