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3D Scan and Print Process — February 19-20, 2026

Scanning the Furby

I used a 3D scanner to scan a Furby toy. The scan captured the front well, but the back had concave areas that were harder to capture.

Furby scan front Furby scan concave back

Preparing the Scan in Blender

The scan came in as a dense triangulated surface mesh. It was not ready to print because it had problems.

Furby in Blender edit mode

Checking for Problems

In Edit Mode I used Select → All by Trait → Non Manifold to find holes in the mesh. The bottom of the scanned object was completely open.

I tried Mesh → Clean Up → Fill Holes, but it didn't work for such a large opening. I also tried Merge by Distance to fix overlapping vertices.

Filling the Open Bottom

I created a box underneath the scanned object to close the bottom. To merge them I used a Boolean modifier set to Union, selected the box as the target, applied the modifier, and deleted the original box.

Solidify Settings

For my Bambu P1S with a 0.4mm nozzle I used the Solidify modifier with:

  • Thickness: 0.002 m (2mm)
  • Offset: -1.0 (thickens inward)
  • Even Thickness: checked

For a detailed breakdown of the Blender preparation steps, see 3D Scan to Print Guide.

Printing at Different Sizes

I printed the Furby at several scales to compare the results:

Furby mini print

Furby medium print

Furby large print at 15000 scale

Furby large print next to the original

Pinecone

I also worked on a scanned pinecone in Blender.

Cutting the base of the pinecone

Pinecone with no layers visible

Blender solidify on pinecone