FabLab Indoamérica: Innovation and Digital Manufacturing in Ecuador
FabLab Indoamérica is a digital fabrication center in Ambato, Ecuador, that drives innovation,
research, and entrepreneurship through advanced technology such as 3D printing, laser cutting,
and CNC machining. It provides a collaborative space for prototyping and technological
solutions, promoting knowledge transfer and digital skills training, with a strong commitment to
sustainability and the country's digital transformation.
Electromechanical Engineer | PhD in Sustainability | Industrial Equipment Designer |
Researcher in Energy Optimization
and Big Data
I am an Electromechanical Engineer with a Master’s in Mechanical Engineering and Industrial
Equipment and a PhD in Sustainability from the Polytechnic University of Catalonia
(UPC-Barcelona Tech). My expertise lies in energy flow optimization, industrial
equipment design, and data-driven decision-making. I have collaborated with
the Center for Industrial Equipment Design (CDEI-UPC) and have led
multidisciplinary research projects funded at national and international
levels. I am a professor, Director of Research at Universidad Tecnológica Indoamérica, and an
active member of the Sustainability Collective – Energy, Society, Economy, and Environment.
Project: Campus Technological Innovation and Entrepreneurship
One of my most significant projects was the conceptualization and implementation of the
Technological Innovation and Entrepreneurship Campus at Universidad
Tecnológica Indoamérica, located in Santa Rosa, Ambato, Ecuador.
This campus was designed as a hub for technological innovation, applied research, and
entrepreneurship, aligning with the current needs of higher education and industry.
Within this project, we established the Fablab Indoamérica, a digital
fabrication space equipped with advanced technology for prototyping, material experimentation,
and digital manufacturing training. This lab provides access to tools such as 3D
printers, laser cutters, CNC milling machines, robotics, and electronics, fostering
high-impact project development across various disciplines.
The Technological Campus not only offers state-of-the-art infrastructure but
also promotes digital transformation, sustainability, and collaboration between students,
researchers, and entrepreneurs. Its design follows an interdisciplinary approach, encouraging
synergy between academia and the industrial sector to develop innovative solutions that
contribute to economic and social growth.
This project marks a milestone in my professional career, combining strategic planning,
educational innovation, and technological development to create a dynamic and cutting-edge
learning environment for highly skilled professionals.
Digital Design and Fabrication: CNC, Arduino, 3D Printing
Musician
Project Final
Sponge Puppet with Mechanism for Storytelling
1. Introduction
This project proposes a smart, customizable puppet that combines
creativity, education, technology, and emotional interaction into a single
innovative platform.
The conceptual structure demonstrates how the puppet becomes an advanced educational
tool that drives children's narrative development, artistic expression, and
autonomous learning.
The system not only allows for physical customization of the character (by
changing eyes, mouths, hair, and noses), but also synchronizes the user’s voice
with expressive movements, creating an immersive storytelling experience.
1.1. Key Elements of the Concept
1.1.1. Audio Synchronization with Motion Control
The puppet integrates an audio synchronization system that analyzes voice
signals and controls mouth movement through signal processing algorithms.
This technical capability ensures audio-visual coherence between speech and
puppet movement, enhancing realism and immersion.
Impact: Improves puppet expressiveness, fostering emotional connection with the
audience.
1.1.2. Motion Control Mechanism
Mouth opening and closing are achieved through a four-bar linkage mechanism,
powered by a precision motor.
This mechanical solution guarantees smooth, efficient, and repeatable
movements, with low energy consumption and high reliability.
Impact: Allows for a compact, lightweight, and easily maintainable design, ideal
for educational and recreational use.
1.1.3. Character Changes
The puppet is designed as a customizable platform. Children can modify its
appearance by swapping parts (eyes, mouths, noses, hair) to create:
Real animals
Fantasy creatures
Unique characters from their imagination
Impact: Stimulates creativity, encourages divergent thinking, and provides
unique experiences for each user.
1.1.4. Mobile App for Control and Story Adaptation
An intuitive mobile app allows users to:
Upload voice recordings or stories
Activate the puppet’s synchronized movement
Adapt storytelling in real time
Connectivity is provided via Bluetooth, ensuring mobility and ease of use.
Impact: Promotes early digital literacy and the use of emerging technologies in
educational contexts.
1.1.5. Educational Impact
The project strongly focuses on educational skills development:
Narrative and oral expression: Children learn to tell structured stories.
Literacy: Stories can be transcribed into small books or digital stories.
Creative and emotional thinking: Creating characters and stories stimulates
empathy, self-awareness, and imagination.
Impact: Integrates as a pedagogical tool in basic and special education
programs.
1.1.6. Story Documentation and Book Production
The system promotes the documentation of created stories in written form (books,
illustrated stories), reinforcing reading and writing skills.
Impact: Completes the creative cycle from oral storytelling to literary
production.
Character examples
The following illustrations, created by my son Emanuel, represent a key part of
the creative development process proposed in the system: moving from oral storytelling
and imagination to tangible literary production.
Character 1: The Wise Tiger
This character portrays a wise, serene tiger. The slightly closed eyes and the serious, yet calm,
expression suggest intelligence and a deep understanding of his surroundings. His vivid orange
and dark stripes evoke strength, while the tufts of white hair represent age and wisdom. This
character could symbolize the guide or mentor figure within Emanuel's story narrative.
Character 2: The Wild Beast
With a wild mane and hypnotic spiral eyes, this character radiates chaotic energy. The jagged
teeth and mischievous smile hint at a mischievous, perhaps unpredictable creature. Emanuel's use
of rough strokes and intense contrast between orange and black emphasize the beast's untamed
nature. This figure could serve as the story's antagonist or an uncontrollable force that the
protagonists must face.
Character 3: The Happy Elephant
Bright and cheerful, the blue elephant stands out with its exaggerated features: large, floppy
ears and a long trunk. The wide, smiling mouth conveys joy and innocence. Through this
character, Emanuel captures the essence of kindness and loyalty, often associated with
elephants. In the story, this character could represent a faithful companion who brings support
and comic relief to the adventure.
Character 4: The Playful Pig
Finally, the playful pig exhibits a lively and carefree personality. With one eye larger than the
other and a tilted head, the character projects curiosity and a bit of mischief. The vibrant
pink coloring makes it instantly endearing. This figure could symbolize a mischievous friend or
the adventurous spirit that propels the story forward.
1.1.7. Strategic Conclusion
The customizable interactive puppet is far more than a toy:
It is a platform for creative and educational development, designed to build
essential 21st-century skills in children.
It integrates precision mechanics, audio processing, mobile technology, and pedagogical dynamics
into a powerful and scalable system.
Unique Value Proposition:
Experiential learning through creativity
Full customization of characters and narratives
Genuine integration of educational and emotional technology
Future expansion with new movement modules (eyes, hands)
2. General Objective
To develop a customizable interactive puppet that integrates audio synchronization technologies,
motion control mechanisms, and a mobile application, with the purpose of enhancing creativity,
oral and written expression, and autonomous learning in children through the creation of
characters and the adaptive narration of stories.
3. Specific Objectives
To design the physical and mechanical structure of the puppet, incorporating a motion
control system based on a four-bar linkage mechanism.
To integrate an audio synchronization system that enables the puppet to move its mouth
coherently with voice recordings narrated by users.
To develop a mobile application that facilitates story uploading, puppet control, and
narrative content customization.
To implement a modular physical customization system that allows users to modify the
puppet’s eyes, mouth, nose, and hair to create unique characters.
To evaluate the usability, portability, and efficiency of the system in educational
environments through pilot testing with child users.
To promote the strengthening of children's creative, narrative, expressive, and
technological competencies through the use of the puppet in educational and recreational
activities.
4. Justification
Puppets have been used for centuries as educational and entertainment tools. However, most
require manual manipulation, limiting immersion in the story. This project seeks to create an
interactive puppet that enhances the storytelling experience, offering a more dynamic and
immersive way to tell stories.
The proposal to develop a customizable interactive puppet responds to the
current need to integrate emerging technologies into creative and expressive learning processes
for children. In an educational context that demands innovative approaches to foster creativity,
autonomy, and narrative thinking, this project offers a solution that combines precision
mechanics, audio synchronization, mobile connectivity, and modular design.
The use of a puppet as an educational tool has strong pedagogical foundations, as it facilitates
oral expression, stimulates imagination, strengthens social skills, and motivates the
construction of personal narratives. However, by incorporating interactive technologies—such as
voice-synchronized motion control and character customization through mobile devices—this
project elevates the traditional potential of puppetry to a level aligned with 21st-century
competencies.
4.1. Multidimensional Impact
In the educational field: Contributes to the development of oral and
written communication skills, narrative creativity, and early digital literacy.
In the technological field: Promotes children's engagement with basic
programming concepts, simple robotics, and mechanical design, all through play and direct
interaction.
In the social field: Fosters inclusion and active participation for all
children, regardless of their abilities or backgrounds, through intuitive and accessible
tools.
Additionally, the possibility for children to create and document their own stories strengthens
meaningful learning processes and opens the door to the creation of original content,
encouraging innovation, children's entrepreneurship, and critical thinking.
Finally, the project offers practical advantages such as the device’s portability, its
adaptability to various contexts (school, home, therapeutic), and its future scalability through
the incorporation of new movement modules, which extends its useful life and applicability.
For all these reasons, this project not only addresses a current educational need but also
projects a sustainable and innovative proposal aligned with global trends in creative education
and educational technology.
5. Methodology
Stage 1: Definition
The equipment specifications are established, including technical requirements and
constraints.
Stage 2: Conceptual Design
Solution principles and the basic design structure are developed.
Stage 3: Materialization Design
General drawings are created, and prototypes are built to validate the concept.
Stage 4: Detailed Design
Manufacturing plans and part specifications are prepared for production.
5.1 Definition - Product Specifications
Product Objective: Develop an interactive sponge puppet that synchronizes
facial movements with storytelling narration, enhancing children's storytelling experiences.
Functional Requirements
Mouth and facial expressions synchronized with the narrator’s voice.
Real-time response to audio signals.
Simple user interface for control and configuration.
Non-Functional Requirements
Use of safe and durable materials suitable for children.
Minimum autonomy of 2 hours of continuous use.
Ergonomic and visually appealing design for children.
Constraints
Maximum budget of $700.
Compliance with toy safety regulations.
Size and weight limitations for easy handling.
Specification Table
5.2 Conceptual Design
Based on the specifications, multiple concepts are generated to meet the established
requirements. Each concept is evaluated considering factors such as technical feasibility,
cost, ease of manufacturing, and user experience. Tools such as function diagrams, sketches,
and preliminary models are used to visualize and communicate ideas.
5.2.1. Optimal Concept Selection
A decision matrix is used to compare the different concepts developed in the previous phase.
Criteria considered include:
Compliance with functional and non-functional requirements.
Estimated production cost.
Ease of assembly and maintenance.
Potential user acceptance.
The conceptual design of the customizable interactive puppet combines mechanical engineering,
electronics, and artistic design to create a powerful educational and creative tool for
children. The system is based on a simple yet highly effective mechanical structure,
synchronized with audio signals and controlled via a mobile application.
5.2.2. Internal Structure and Mechanism Overview
The first image shows the internal mechanism of the puppet's head, where several
critical components are highlighted:
Four-Bar Linkage Mechanism: A mechanical system responsible for moving the
puppet's mouth, allowing it to open and close smoothly.
Motor Connection: A motor connected to the linkage supplies the motion
needed for mouth movement.
Audio and Bluetooth Electronics: Audio processing and wireless control via
a mobile app.
Power Supply: A rechargeable battery ensures portability and independence
from external power.
Summary: This design ensures a lightweight, portable puppet that realistically
simulates mouth movement according to the uploaded narration.
5.2.3. Puppet Front and Side Views
In the second image, two essential views are presented:
Front View: Displays the customizable puppet’s face for creative
adaptations.
Side View (with Mechanism): Shows the linkage system transmitting motor
rotation into mouth movements.
Summary: The separation of design and mechanics allows easy character
customization without affecting functionality.
5.2.4. Technical Plan and Cross-Section Drawings
The third image provides technical plans and sectional diagrams:
Side and Cross-Section of the Casing: Shows the compact, protective
enclosure of the system.
Motor and Linkage Mounting: Details the structural support for stable
motion control.
Guides and Supports for Moving Parts: Ensures smooth, low-friction, and
durable operation.
Summary: The technical structure guarantees mechanical integrity, supporting
frequent and reliable educational use.
5.2.5. Conclusion of conceptual design
The conceptual design of the customizable interactive puppet provides:
Efficient mechanical operation via a four-bar linkage system.
Real-time audio synchronization for realistic animations.
Creative flexibility through character customization.
Portability and usability for educational and recreational environments.
Future scalability for adding new movement modules like eyes and hands.
This robust design ensures a highly engaging and educational platform for children, promoting
creativity, storytelling, and technological interaction.
5.3 Materialization Design.
Mechanical Design
3D modeling of the puppet's internal and external structure.
Specification of materials and mechanical components, including servo motors and
transmission mechanisms.
Tolerance and adjustment analysis to ensure optimal functionality.
6. Expected Impact
Improvement in storytelling experiences.
Increased attention and interaction from children.
Use of accessible technologies for education and entertainment.
7. Project Schedule
The Project Schedule is a structured timeline that defines the key phases,
milestones, and deadlines necessary to complete the project successfully. It ensures that tasks are
planned in a logical sequence, resources are properly allocated, and the development stays on track.
This schedule outlines crucial steps such as design, prototyping, testing, and implementation,
ensuring an efficient workflow for the Sponge Puppet with Mechanism for Storytelling.
References
Carles Riba Romeva, "Diseño Concurrente," UPC Publications. Available at:
UPC
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