FabLab Indoamérica: Innovation and Digital Manufacturing in Ecuador

FabLab Indoamérica is a digital fabrication center in Ambato, Ecuador, that drives innovation, research, and entrepreneurship through advanced technology such as 3D printing, laser cutting, and CNC machining. It provides a collaborative space for prototyping and technological solutions, promoting knowledge transfer and digital skills training, with a strong commitment to sustainability and the country's digital transformation.

Project Final

Sponge Puppet with Mechanism for Storytelling

1. Introduction

Storytelling is a powerful tool for stimulating children's imagination, improving language comprehension, and strengthening the bond between the narrator and the listener. This project aims to design and build a sponge puppet with an internal mechanism that synchronizes facial movements with narration.

2. General Objective

Design and construct an interactive sponge puppet with a movement mechanism synchronized with the voice, making storytelling more engaging for children.

3. Specific Objectives

  • Design an internal structure that enables mouth movement and basic facial expressions.
  • Use accessible materials and digital fabrication techniques to build the puppet.
  • Implement an activation mechanism based on servo motors controlled by an electronic board.
  • Develop an automatic synchronization system between narration and mouth movement.

4. Justification

Puppets have been used for centuries as educational and entertainment tools. However, most require manual manipulation, limiting immersion in the story. This project seeks to create an interactive puppet that enhances the storytelling experience, offering a more dynamic and immersive way to tell stories.

5. Methodology

Stage 1: Definition

The equipment specifications are established, including technical requirements and constraints.

Stage 2: Conceptual Design

Solution principles and the basic design structure are developed.

Stage 3: Materialization Design

General drawings are created, and prototypes are built to validate the concept.

Stage 4: Detailed Design

Manufacturing plans and part specifications are prepared for production.

5.1 Product Specifications

Product Objective: Develop an interactive sponge puppet that synchronizes facial movements with storytelling narration, enhancing children's storytelling experiences.

Functional Requirements

  • Mouth and facial expressions synchronized with the narrator’s voice.
  • Real-time response to audio signals.
  • Simple user interface for control and configuration.

Non-Functional Requirements

  • Use of safe and durable materials suitable for children.
  • Minimum autonomy of 2 hours of continuous use.
  • Ergonomic and visually appealing design for children.

Constraints

  • Maximum budget of $700.
  • Compliance with toy safety regulations.
  • Size and weight limitations for easy handling.

Specification Table



5.2 Conceptual Design

Based on the specifications, multiple concepts are generated to meet the established requirements. Each concept is evaluated considering factors such as technical feasibility, cost, ease of manufacturing, and user experience. Tools such as function diagrams, sketches, and preliminary models are used to visualize and communicate ideas.

Optimal Concept Selection

A decision matrix is used to compare the different concepts developed in the previous phase. Criteria considered include:

  • Compliance with functional and non-functional requirements.
  • Estimated production cost.
  • Ease of assembly and maintenance.
  • Potential user acceptance.

The concept with the highest score will be selected for detailed development.

Conceptual Design

5.3 Materialization Design.

Mechanical Design

  • 3D modeling of the puppet's internal and external structure.
  • Specification of materials and mechanical components, including servo motors and transmission mechanisms.
  • Tolerance and adjustment analysis to ensure optimal functionality.
Conceptual Design Conceptual Design

Electronic Design

  • Circuit schematics and selection of electronic components, including microcontrollers, audio sensors, and communication modules.
  • Printed Circuit Board (PCB) design and component layout.
  • Firmware development for motion control and audio signal processing.

Aesthetic and Ergonomic Design

  • Selection of colors, textures, and shapes to make the puppet attractive to children.
  • User interface design, ensuring an intuitive and user-friendly interaction.
  • Ergonomic considerations for easy manipulation of the puppet by storytellers.
Materialization Design Materialization Design Materialization Design Materialization Design

5.4 Detail Design.

The Detail Design is the final phase in the development process of a product, system, or engineering project. In this stage, all the necessary elements for the manufacturing, assembly, implementation, or construction of the final product are precisely defined.

This methodology, inspired by Concurrent Engineering and Integrated Product Development approaches, ensures that all disciplines work in a coordinated manner from the initial stages of the project, minimizing rework and optimizing the development process of the "Sponge Puppet with Mechanism for Storytelling".

Detail Design

The image shows an articulated bar system (four-bar linkage) that allows the “mouth” (the red shape on the right) to move by means of a motor and a return spring. Below is a description of its components and how it works:

5.4.1. Main Components

  • Case with Electronics: Contains the circuitry and control system for the motor.
  • Motor (D): This is the source of motion; when its shaft rotates, it drives the bar connected to it.
  • Articulated Bars (A-B-C-D):
    • Each point (A, B, C, D) is a pivot or axis of rotation.
    • The bar attached to the motor (point D) transfers the motion to the next bar (point C), and so on.
  • Spring: Responsible for providing a return or stabilizing force. It can close the mouth when the motor is not applying force or, depending on the design, help keep it open.
  • Mouth/Red Contour: This is the part to be animated. The bar mechanism causes this part to rotate or open/close when the motor moves.

5.4.2. Operation of the Four-Bar Linkage

The motor (D) rotates, driving the drive bar attached to its shaft. That bar is connected to the next one (at pivots B and C), so that the motion is transferred to the final piece, which is the red “mouth.” The spring helps return the mouth to its initial position or maintain a constant tension, depending on the design.

5.4.3. Purpose and Advantages of the Design

  • Controlled Opening and Closing: The mouth’s opening angle is determined by the length of the bars and the position of the pivots.
  • Smooth Movement: Being an articulated bar system, it achieves a smooth and repeatable motion.
  • Automatic Return: The spring makes it easier for the mouth to return to a “closed” or “neutral” position without requiring additional power from the motor.
  • Mechanical Simplicity: Since it does not require gears or complex systems, the four-bar linkage is easy to maintain and adjust.

Overall, this mechanism makes it possible to animate the puppet’s “mouth” for a storytelling project, where the motor drives the opening and the spring aids in closing (or vice versa), providing a controlled and precise movement effect.

6. Expected Impact

  • Improvement in storytelling experiences.
  • Increased attention and interaction from children.
  • Use of accessible technologies for education and entertainment.

7. Project Schedule

The Project Schedule is a structured timeline that defines the key phases, milestones, and deadlines necessary to complete the project successfully. It ensures that tasks are planned in a logical sequence, resources are properly allocated, and the development stays on track. This schedule outlines crucial steps such as design, prototyping, testing, and implementation, ensuring an efficient workflow for the Sponge Puppet with Mechanism for Storytelling.



References

Carles Riba Romeva, "Diseño Concurrente," UPC Publications. Available at: UPC Repository





Weekly Assignments

week 1. Project management

week 2. Computer Aided design

week 3. Computer controlled cutting

week 4. Embedded programming

week 5. 3D Scanning and printing

week 6. Electronics design

week 7. Computer controlled machining

week 8. Electronics production

week 9. Input devices

week 10. Output devices

week 11. Mechanical design & machine design

week 12. Input devices

week 13. Networking and communications

week 14. Interface and application programming

week 15. Wildcard week

week 16. Applications and implications

week 17. Invention, intellectual property and income

week 18. Project development





About Me

Photo of Manuel Ignacio Ayala Chauvin

Manuel Ignacio Ayala Chauvin

Electromechanical Engineer | PhD in Sustainability | Industrial Equipment Designer | Researcher in Energy Optimization and Big Data

I am an Electromechanical Engineer with a Master’s in Mechanical Engineering and Industrial Equipment and a PhD in Sustainability from the Polytechnic University of Catalonia (UPC-Barcelona Tech). My expertise lies in energy flow optimization, industrial equipment design, and data-driven decision-making. I have collaborated with the Center for Industrial Equipment Design (CDEI-UPC) and have led multidisciplinary research projects funded at national and international levels. I am a professor, Director of Research at Universidad Tecnológica Indoamérica, and an active member of the Sustainability Collective – Energy, Society, Economy, and Environment.

Project: Campus Technological Innovation and Entrepreneurship

One of my most significant projects was the conceptualization and implementation of the Technological Innovation and Entrepreneurship Campus at Universidad Tecnológica Indoamérica, located in Santa Rosa, Ambato, Ecuador. This campus was designed as a hub for technological innovation, applied research, and entrepreneurship, aligning with the current needs of higher education and industry.

Within this project, we established the Fablab Indoamérica, a digital fabrication space equipped with advanced technology for prototyping, material experimentation, and digital manufacturing training. This lab provides access to tools such as 3D printers, laser cutters, CNC milling machines, robotics, and electronics, fostering high-impact project development across various disciplines.

The Technological Campus not only offers state-of-the-art infrastructure but also promotes digital transformation, sustainability, and collaboration between students, researchers, and entrepreneurs. Its design follows an interdisciplinary approach, encouraging synergy between academia and the industrial sector to develop innovative solutions that contribute to economic and social growth.

This project marks a milestone in my professional career, combining strategic planning, educational innovation, and technological development to create a dynamic and cutting-edge learning environment for highly skilled professionals.

Research and Publications

Research Projects

Technical Skills

  • Python, MATLAB, R
  • Optimization with GEKKO and SciPy
  • Digital Design and Fabrication: CNC, Arduino, 3D Printing
  • Musician

Contact

    Manuel Ignacio Ayala Chauvin.

  • Email: mayala@uti.edu.ec
  • LinkedIn: LinkedIn
  • Researchgate: Researchgate
  • ORCID: ORCID
  • Web page: Web page
  • Phone / Mobile: +593 968701477

  • Universidad Tecnológica Indoamérica, Campus Tecnológico, de Innovación y Emprendimiento, Santa Rosa, Ambato, Ecuador.