Final Project

Main Idea

My idea was to create a timer shaped like an urchin. As I mentioned in my About Me page, my inspiration for this project came from a game I’m coding, and I wanted to create a piece that visually represents the passage of time.

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The spikes would start raised and would gradually sink, withdrawing into the urchin’s body at the end of the timer, signifying its death. But this also introduces a theme of starting over or being reborn, as the timer can be reset, and the sea urchin would have its spikes up and high once more, showing an endless cycle.

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Purpose, Who Will Use it?

I wanted to create something that would show the passage of time, similar to the feeling of staring at a candle slowly burning and melting away - something you can stare at and observe time passing. I believe this would be useful for those moments when you lose track of time and need a gentle, visual reminder.

It would also be useful in every day life for things like appyling the Pomodoro Technique - A reminder of when you need to be working on a task (spikes up) and when you can rest (spikes fully down), as user is able to change the minutes.

Prototype

Here is the first prototype of my final project:

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3D Printed Form (design in week 2):

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Here is the printed form in a more functional form and the stand it stand on:

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Stand:

Movement:

Fusion Animation

Final Design

I made an improved version of my design in week 2 for my final design.

I started out by making a sketch of the outline. I trimmed the corner and added fillet.

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Added an outer layer and trimmed the inner part.

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Used Revolve to make it 3D

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Made a sketch using Text and then used Extrude > Start:Object for the face

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Made a sketch of a right triangle and used Revolve for the spikes

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Used Holes to create the holes and Modify > Align to move the spikes into the holes

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Results:

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To create the stands for the spikes I created this sketch

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I made the body again from the earlier sketch

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Used Extrude to cut the body in the shape of the stands

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Stands:

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Body with stands:

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PCB

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Putting the Parts Together

When I tried to push the spikes into the holes the stand ended up breaking

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So I used a more flexible filament for the spikes. The first filament is the one I used for the body, and the second is the one for the spikes.

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Spikes from CR-TPU:

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Trying Different Mechanisms

CAM

My initial idea (as seen in my earlier cardboard prototype) was to use CAM to push the spikes up.

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This would work for pushing the spikes up, but then the spikes would remain there since they are placed at an angled position.

I also needed them to come back down. So I tried to achieve that with a rubber band

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But it wasnt very succesful

Slider Crank

I then looked into the slider crank mechanism and it seemed to be what I needed

CAM - Continue

I added a place to put in screws under the spikes after switching to slider crank.

I made the following sketch (4mm holes for screws)

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And then used Extrude and Move to position it right under

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CAM - Stand

I needed some extra space at the bottom for the mechanism so I started working on a stand.

I started out by drawing a square sketch. I Extruded the sketch and used Shell to create the box shape.

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Created another sketch to create the stand for servos.

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Got step files for servo from grabcad.

Extruded the squares and then Extruded the screw parts of the servos.

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To create the lid, I pressed P on the keyboard for Project and pressed the top layer of the box.

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I extruded the inner square by -2 and the outer by 2.

After the lid was done I created a circle sketch on top of the lid to create the empty middle.

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Bill of Materials

Material Quantity Cost per Unit (USD)
ESP32-C3 Microcontroller 1 $5
Servo Motor Micro MG90S 2 $3.59
Logic Level Converter (3.3 V-5 V) 1 $0.39
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