#include #ifdef __AVR__ #include #endif #define BUTTON_PIN 3 #define PIXEL_PIN 6 // Digital IO pin connected to the NeoPixels. #define PIXEL_COUNT 1 // Number of NeoPixels // Declare our NeoPixel strip object: Adafruit_NeoPixel strip(PIXEL_COUNT, PIXEL_PIN, NEO_GRB + NEO_KHZ800); boolean oldState = HIGH; int mode = 0; // Currently-active animation mode, 0-9 void setup() { pinMode(BUTTON_PIN, INPUT_PULLUP); strip.begin(); // Initialize NeoPixel strip object (REQUIRED) strip.show(); // Initialize all pixels to 'off' } void loop() { // Get current button state. boolean newState = digitalRead(BUTTON_PIN); // Check if state changed from high to low (button press). if((newState == LOW) && (oldState == HIGH)) { // Short delay to debounce button. delay(20); // Check if button is still low after debounce. newState = digitalRead(BUTTON_PIN); if(newState == LOW) { // Yes, still low if(++mode > 8) mode = 0; // Advance to next mode, wrap around after #8 switch(mode) { // Start the new animation... case 0: colorWipe(strip.Color( 0, 0, 0), 50); // Black/off break; case 1: colorWipe(strip.Color(255, 0, 0), 50); // Red break; case 2: colorWipe(strip.Color( 0, 255, 0), 50); // Green break; case 3: colorWipe(strip.Color( 0, 0, 255), 50); // Blue break; case 4: theaterChase(strip.Color(127, 127, 127), 50); // White break; case 5: theaterChase(strip.Color(127, 0, 0), 50); // Red break; case 6: theaterChase(strip.Color( 0, 0, 127), 50); // Blue break; case 7: rainbow(10); break; case 8: theaterChaseRainbow(50); break; } } } // Set the last-read button state to the old state. oldState = newState; } void colorWipe(uint32_t color, int wait) { for(int i=0; i RGB strip.setPixelColor(c, color); // Set pixel 'c' to value 'color' } strip.show(); // Update strip with new contents delay(wait); // Pause for a moment firstPixelHue += 65536 / 90; // One cycle of color wheel over 90 frames } } }