13. Molding and Casting¶
Group assignment¶
This week we played around with input devices, and measured the data that they send.
Software used this week¶
- Autodesk Fusion
Finished things¶
I had trouble thinking up castable object that would be needed in a pinball machine. Almost all parts would be more sturdy when cast, but the designs are not ready for that yet.
So I decided to create the following objects:
- Head of a knob A simple round handle for casting. Launcher handle
Tips and tricks¶
Get rid of bubbles¶
- Stir
- Pour slowly as a bead
- Vibate after pouring
- Paints the mold with resing before pour.
Watch out for¶
- Corners (round them first)