Week 5: 3D Scanning & Printing




3D Printing

For the 3D printing assignment, we were tasked to print something that would be impossible to make in any other fabrication method. Since I had already used Fusion360 and Rhino in previous assignments, I decided to use a different 3D modeling software to practice and experiment with. For intricate geometries, I chose to use Maya 3D in order to design a geometry that would not only be impossible to machine, but also test the limits of our 3D printer. I documented my process in a timelapse below, where you will see that I was utilizing a few basic commands to create a complex geometry. Starting with a cube, I extrude the face, move it into a new position, bridge two faces together, and implement multiple mirroring commands along the X, Y, and Z axis to explore what forms emerge. In the timelapse you can see how I use these commands to create more layers and complexity, as well as to eliminate complexity until I found an aesthetic form that would not be able to be machined due to its overhands, floating elements, and undercuts.

Maya 3D Modeling Process:


I used a BambuLabs X1C to print the object. I had to edit the support angle in order to successfully print the floating elements. When I went to use the special bambulabs support filament, it made the print 3 times longer so I reverted back to print supports in the same PLA plastic. I was able to remove these fairly easily with little damage to the part.

Final Model Slicer Printing Finished Print Finished Print Top View Finished Print Side View Finished Print Perspective View 3D Scanning

The 3D scanning process I tried was with the lidar capabilities of the iPhone 15 using a free app called Scaniverse.

For a free app, the software was able to capture a fairly accurate 3D model. I tested the scanning capablity by capturing a 3D print of a John Edmark sculpture. The scan captured the layer texture of the 3D print but had blurrier features where the lighting was inconsistent.

Scaniverse Results:

I tried different lighting methods, rotating the object versus rotating slowly around the object, and running multiple passes in different angles. The best result was when I walked slowly around the object and alternated the angle above the object after each rotation.



Files
Download Maya File Download 3D Scan of Edmark Zoetrope Model


Copyright 2024 Thomas Pupo - Creative Commons Attribution Non Commercial
Source code hosted at fabcloud/fabacademy/2024/thomas-pupo