```html Week 2

   Week 2: Computer Aided Design




Rhino Model

I began with modeling the final project pieces in Rhino 8. Most common commands used: polyline (to make the 2d sketch), extrudecrv (to make the volume), cap (to make it a watertight enclosure), booleanunion (to combine multiple volumes), booleandifference (to carve one volume from the other).

Section Diagram

I used the 'clipping section' plane command to cut through the model and the 'make2d' command to get the lines. I exported the vector lines into illustrator in order to improve the line weights, color fills, and dimension style for my section drawing.

Rendering Materials

I then returned to Rhino to utilize the rendering capabilites. I found some great wood materials on Food 4 Rhino and used the mahogonay finish in the material panel. After exporting the perspective rendering from Rhino, I found an image online resembling a desk with laptop computer and added the rendering atop the desk to give the appearance that it was sitting next to the laptop. To add a bit of depth and realism, I made a duplicate of the rendered object and masked it with a black fill, moved the layer under the rendered image, shifted it left to match the shadows of the other objects in the image, and used 'gaussian blur' to cast a show of the object on the desk. I then added the vector floorplan diagram I created in week one on the screen of the laptop to reflect that the game board can wirelessly communicate a floorplan to the digital interface.

Conceptual Rendering


Copyright 2024 Thomas Pupo - Creative Commons Attribution Non Commercial.
Source code hosted at fabcloud/fabacademy/2024/thomas-pupo

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