Teaching with VR¶
Course Description
IITM - Finland / Certificate Course on Mastering VR : Fundamentals to Practice, 2024 is an online joint course between the University of Oulu, and IIT Madras.
This course equips you with the skills to create engaging VR experiences. You’ll learn about VR fundamentals, design principles, and technical aspects.
Key Takeaways
- Understand the components of VR systems.
- Apply design principles for effective VR experiences.
- Create VR content using Unity3D.
- Analyze and improve VR experiences.
Assignments by me¶
- Bad Visuals: Identify and analyze visual flaws in VR scenes.
- Bad Design: UI Havoc: Recognize and address UI issues in VR.
Documentation available here
Bad Design: UI Havoc¶
- Scene 1: No bad design choice.
- Scene 2: Camera doesn’t focus properly.
- Scene 3: The use of too many objects (grass) in the scene causes a drop in FPS. Using a more powerful GPU would improve the comfort.
- Scene 4: Pointer following the surface makes interaction easier.
- Scene 5: When the menu follows your movement, it would be better to make it smaller to occupy less of FOV.
- Scene 6: The surface is tilted.
- Scene 7: The surface is tilted.
Bad Visuals: What Makes Content Eye-Friendly?¶
- Scene 1: The brightness of the cube is too high.
- Scene 2: A drop in FPS due to GPU not being able to render complex geometries. Simplifying polygonal models in the environment would resolve this problem.
- Scene 3: Vergence-accommodation mismatch causes rotating objects seem blurry.
- Scene 4: Hardware problem with my HMD lens.
- Scene 5: The color is different in one eye than the other.
- Scene 6: This scene demonstrates the effects of binocular disparities and rivalry in VR.
- Scene 7: Simulation of yaw drift in tracking.
- Scene 8: Nothing, this is the first normal room that doesn’t mess with your senses.
- Scene 9: The fog is disorienting. It moves as if it were rigidly attached to your head.
Last update:
October 13, 2024