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Playing with Unity

I find a certain relaxing aspect to just playing with graphics in Unity, this time I was playing with water shaders and skyboxes, although I placed everything manually.

And at nightthe water turns cloudy, maybe some zombies could come from there at some point.

I am working in a project that uses procedural terrain generation, hopefully it would one day look like the above.

You can check out the project here

WebGL

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Last update: June 22, 2023