Skip to content

12. Molding and Casting

This week, I am making progress on my final project by creating a case to hold the components. The case is to resemble a key fob.

key_fob

The reason why my mold and cast will resemble a key fob is because I was a simple tool that had a bottom which is easy to click and use and I feel that a key fob has a simple design for a bottom.

The goal was to make somethings like this video How to make 2 part mold to duplicate door remote control cover - Malaysia Clay Art except, I would have to design the key fob.

Molding

To help me along the journey of molding my key fob. I found several resources online:

I started off in Fusion 360 designing a key fob look alike. But, before I design my own, I searched the internet for inspiration. I eventually found a key fob design on the AutoDesk gallery - Car Key Fob. That said, instead of designing a key fob from scratch, I decided to use the key fob design from Franklin Turza. After reading the Terms and Agreements, I realized that I can use and modify the Car Key Fob for noncommercial purpose. You can read more about the Legal Notices & Trademark.

After downloading the Key Fob and importing it into Fusion 360,

insert_key_fob

the next step was to edit it to fit my imagination. So, after a few minutes of editing, the result came to be:

modified_key_fob

Since this design will require a Two-Part mold, I watched the How to Create a Two-Part Mold in Fusion 360 - Learn Autodesk Fusion 360 in 30 Days: Day #21 video for guidance. Note: We create a two part mold when the two-dimensional object is too complex for a one-part mold.

The first I did was create a box that encompass the entire object.

centered_rectangle

Now, I extruded the rectangle and the goal is that the extrusion covers the entire object. Note: Make sure you have New Body set as the current operation before pressing okay.

extrusion_mold

mold_extrusion

To see what’s going on, I changed the opacitt of the mold body.

change_opacity

The result:

opacity_result

To subtract the shape from the box, I used the combine tool.

combine_tool

At this point, I was to cut the mold into two parts. But, before we split the body, I will need to add a construction plane to reference as the split feature. To do so, I selected Construct > Midplane and selected the top of the mold and then the bottom of the mold.

result_of_midpoint

From there, I selected split body from the Modity drop down (Modify > Split-Body):

modify_split_body

I selected the mold box as the body to split and the construction plane as the splitting tool.

splitting

From there, to make visibility easier, I changed the opacity for the mold back to 100% and renamed the Bottom amd Top:

visibility

As a result, I am able to hide the top to see the bottom:

bottom

and hide the bottom to see the top:

top

Now, to do a few more things. I need to create some registration pins so the mold always lines up correctly when it’s placed together and I also need to create a hole that allows the resin to get into this inside cavity.

I start off by creating the registration pins. To start, I selected the Top body and hid it.

hid_top

To create the registration pin, I used the sphere feature. To access the sphere feature, Create > Sphere:

select_sphere

rename_sphere

From there, I selected the rectangular patter (Create > Pattern > Rectangular Pattern) as I want to pattern the sphere onto the other three corners.

rectangular_pattern

For the rectangular pattern information, I made sure that the Type is Features and select the Sphere cration from history, the Direction is the right line on the mold, the Quality is 2 for both ends.

four_corners

Now, I have to subtract the sphere from the top side of the mold so we can mill the mold. To start, I turned back the Top of the mold and changed its opacity to 50%.

opacity_back_on

Then, I select the combine tool once again with the target body being the Top and the tool body being the bottom. I made sure the operation is set to Cut and New Component and Keep Tool are checked.

another_combine

I turned the opacity back to 100% for the new component that was made from the Combine command.

back_to_100

To verify everything worked as expected, I hid the bottom.

hide_the_bottom

Now we have both top and bottom of the mold both containing the registration spheres.

The next step is to create a hold to pour the material in. I decided to put the hole on the top of the surface. I changed the opacity back to 50% for the Top so that I can see what I’m doing.

I selected Hole (Create > Hole) and placed it on the Top of the surface in the middle. I adjusted the Hole features:

hole_features

(Note: I decided to change the hole size to 10 mm)

hole_in_mold

bottom_hole_in_mold

Now we have a hole to pour our substance into the mold.

The last thing I wanted to do is check the draft analysis to see how well the object will come out of the mold. To start, I selected draft analysis from the Inspect drop down menu.

draft_analysis

I selected the Body for body and the Top surface for direction (the top where the substance is being poured into).

draft_analysis_selection

analysis_result

From the image, I might come into issues with the edges coming out of the mold as it can be indicated from the red color. But, this might be fine regardless.

I repeated the step for the bottom.

repeat_for_bottom

Here are some final Fusion 360 shots:

final_shot_1 final_shot_2 final_shot_3

Note: I decided to add some last minute changes such as, I scaled my model down to be able to fit in on one wax block:

wax

and I added a keychain insert on the design:

keychain_insert

Next step was to create the wax I’ll be using to mold my design in Fusion 360. I started off by adding some parameters.

parameter

From there, I created a cube.

fusion_wax

The next step was to have the two components side by side.

shown_together

together_in_block

together_in_block_again

Casting

I am here


Last update: April 27, 2021