Jose Alegria - Fab Academy

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Computer-Aided Design

Assignment

wHAT iS THE ASSIGNMENT ABOUT?

The goal for this assignment is to create anything using a parametric design.

 

1st Step. Tool selection

There are many different CAD designing options. For this assignment I selected two different and quite opposite designing options. The first one was Autodesk's Fusion 360 which I could use by downloading the student version, and the second option was using an open-source program: FreeCAD. I had not worked with either of those before, so I will have to face the same learning curve for both.

 

Captura de pantalla de un celular

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There is a wiki quick guide with a few instructions and tutorials, it really helped me out to start the new designing progress.

 

 

Despite having the quick guide and a few references on how to start designing, the learning curve for starters is steep. So, I tried out the second option.

 

 

I started working with Fusion 360, hoping it was going to be as easy to use as Autocad. The first thing I did was to try to draw something in the canvas but as I was trying to connect the first two elements I draw they kept merging into one object. So, understanding that it was not going to be that simple, I watched some videos that Autodesk has in it's website where they explained the importance of using components and bodies in order to be able to turn the elements on and off, as required. This had another important consequence, I was able to join the different bodies I was drawing and still have two objects with different properties.

 

 

2nd Step. parametric Design logic

The process of modeling in Fusion 360 gets easier as you understand the logic beside it.

 

The first thing you must do is to separate the object you are trying to model in its component parts, in my project, where I was going to build a traffic signal, the first thing was to model each of the lights as separate objects, to only replicate them as needed (e. g. two build a single light beacon, or a protected left turn four lights system). After that, I had to repeat the process of dismantling the object into smaller component parts until I found myself only with simple objects that could be modeled as one.

 

 

 

Then you must make a 2D sketch of what you want to see in 3D, the program gives you the choice between the 3 axes, and changes to a flat drawing canvas when you set your choice. There, you should draw a flattened 2D version of what you are going to transform in a 3D object via extruding, or revolving.

 

 

 

Finally, you should be able to change the physical properties of the object, such as material or color.

 

Once you have your objects drawn and linked with each other, now you must replicate them, I used the command Move/Copy to make exact replicas that will have the same properties between each other so I could make a change in one of them and all its equal objects would change with it.

 

 

 

3rd Step. Starting a new Design

I restarted working with Fusion 360 when I changed my final project, there are some considerations to be considered if you want to develop a project in this software:

a.     Design layers:

To make a successful model you must design it while thinking of small pieces that will merge when the design is over.

These layers must be:

a.     Sketches:

These are the simplest way to design in Fusion 360. You will be designing over a flat canvas which allows you to use basic drawing tools.

 

Sketches for the parametric container for the pluviometer.

 

If you want to make a parametric design this is the level in which you can make the constraints needed to control the parameters of your design.

 

Close up image of the sketches, showing the constraints and parameters.

b.     Bodies:

These are the second level designed objects in Fusion 360. A body is any continue 3D shape. Sketches can become bodies by extruding or revolving around the flat surfaces you drew while sketching. In this level you’re allowed to give the objects a material and other properties. If you copy/paste a body, each one of them will be independent.

 

Bodies created from the sketches.

 

c.      Components:

Once you design a body or group of bodies that will be made as one part, you must transform them into components. Components are capable of motion and keep track of the objects that became the component (i. e. bodies and sketches).

Components may be exported and used in different projects or designs. They will be affected if you make changes to the original component.

You can join different components with joints and set up a particular movement between them, allowing you to understand how the design will work when manufactured.

 

Group of components and their joints.

 

d.     Ensemble:

An ensemble is a group of components working together, this is what will make your design upper level. Different components will be joined by joints which will limit the way in which two or more components interact.

 

Project's ensemble

4th Step. Rendering

Fusion has a rendering tool that makes it possible to create a more realistic image of the design you are working on. It has two different levels of production, a quick render called in-canvas render that can produce a quick image where the materials are simplified. This could be useful to make sure what you are doing will have the results you are looking for. This is great for basic materials and rapid jobs.

vUna captura de pantalla de una computadora

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Imagen que contiene Interfaz de usuario gráfica

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You can select from a variety of materials that are in the Fusion 360 library, which range from plastics, metals, glasses, and a few more options. They can be located by using the function Appearance within the render menu.

Interfaz de usuario gráfica, Aplicación

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            For a professional job, you can send the document to be rendered by a cloud rendering service that will work remotely and make a more complex render based on user-defined settings. I tried it and got this as the simplest of the results:

Imagen que contiene pastel, tabla, alimentos

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This is another try with the options set to high quality, took 10 minutes to be created:

 

Extra Step. Raster v. vector

For the last part of this assignment, I tried two different ways to create a digital image: Raster and Vector.

Raster recreates an actual object by arranging a series of pixels one after another and giving to them the characteristics needed to become (at the distance) the image of the object to be displayed. Having this into account gives us the chance to change this properties and modify the image, this is the principle behind the image editors.

To illustrate this, I started working with a raster image editor: GIMP. This software gives you the opportunity to make a lot of modifications to a raster image, to try this software s capabilities, I followed a few of the tutorials that are in this webpage: https://www.gimp.org/tutorials/

Here are some of the results:

Original image:

Casa en medio de la calle

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There are some settings and tools that are suited for beginners like me, such as cropping, changing the Size of an image or rotating it.

Most of the other tools are thought for professionals (at least more advanced users) with functions as Color curves, lighting, and other forms of editing.

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The most important thing of raster image is that you should know that it is limited by the pixel size and if you want to resize an image the pixels would become more apparent as the size goes to the bigger side. For instance, this is a 10x close up to one of the doors in the above image. You would struggle to find out what it is if you did not have any context.

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The other image type is vector, it is saved as a .svg file which stands for scalable vector graphics. This kind of files store the images through a series of points and lines, this allows the images to be made as big as you want to without losing quality.

To work with this, I tried a software called Inkscape which allowed me to explore the options to modify this type of file, I did not use one of my pictures because I needed something that was previously vectorized or directly created with vectors.

I downloaded a file and followed a few tutorials from the Inkscape official page to start learning how to take advantage of the vector images:

 https://inkscape.org/learn/tutorials/

Una captura de pantalla de un celular con la imagen de una caricatura

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Pantalla de computadora con videojuego

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Nevertheless, the most important part of this is the ability to create larger images from the same file, as the image is made by lines and points and not from a series of pixels, the image remains steady as you change the size, you can see it in the image below with a 10x close up, just like the one I did with the raster image above.

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Conclussions

This assignment importance was to make a choice for one parametric design software to start working final project with. My first choice, an open-source software was proving itself more difficult to use than the Autodesk software. I think this was because I have some experience using Autocad. For this assignment, and overall, my project, this is a plausible choice because I have a student license. Nevertheless, if I must make a choice for a future work software, I will have to learn how to design in an open-source software.

 

Original Files

If you wish to see or download the files to replicate this assignment, follow the link:

1.       Fusion 360 file

2.       Nuevo cubo parametrico v18.iges

 

Nueval Checklist

ü Modelled experimental objects/part of a possible project in 2D and 3D software

ü Shown how you did it with words/images/screenshots

ü Included your original design files.

2022