Week 10: Molding and Casting

THIS WEEK´S FILES

This week assignment was to design and machine a 3D mold, then cast parts.

Tools

Process

My original idea was to make some Fu dogs, which are stone scupltures that are put on chinese entrances as sort of "guardians". Considering that hydrostone looks more or less like the same material I thought it was a good idea. Sadly, after thinking how to make the mold, it turn out to be imposible using substrative means.

Therefore, I decided to go for something simpler. Looking around I found a 2D image of a dragon that I liked.

 photo 2000px-Dragon.svg_zpsi6zktrr1.png

I decided to use Inventor to "copy" the image and extrude each part to different heights, giving a 3D effect. I took around 6 hours of sketching and extruding to make the design.

 photo 2015-04-07 13_59_56-Autodesk Inventor Professional 2015_zps9jbqb3zh.png

When I was about to finish, I remebered that the mills flute is of 1/8, and my model had a little to much detail. I still finish it as I had several hours onto it.

At the end, I noticed it was a little to big to get in the wax block so I resized it. Also, some fillets on some edges. I was quite satisfied with the final design, although I still wondered if the mill could make it.

 photo 2015-04-07 14_00_27-Autodesk Inventor Professional 2015_zpsiqaplixt.png

I created a block and placed my object to create the positive mold. I then exported it to a .stl file.

 photo 2015-04-07 14_01_13-Autodesk Inventor Professional 2015 - Siu - Dragon Token Mold 77 mm_zpsfholk49n.png

For the milling process I decided to use a 1/16 mill for the rough cut and a 1/32 for the finish cut. I couldn't use the 1/64 as the tip's lenght was around 1 mm and then it tapered into 1/8 inch, so it would mess up the whole design.

Setting up the mill was a rather bumpy process. At first, when uploading the .stl file to fabmodules (online ver.) the generated some random paths. Using the old version of fabmodules it did generate the path, but the path was sent to some misplaced origin. The final attempt was using the generated .png as source file. This time it worked.

 photo IMG_20150406_200815_zpsdtyfvvgs.jpg

It took around 20 minutes for the rough cut and over an hour for the finishing cut.

 photo IMG_20150406_192254_zpsioxbh7sq.jpg photo IMG_20150406_202502_zpsygnwxp0s.jpg

The final product was quite surprising. I caught most of the small details and the flute didn´t mess up the design.

 photo IMG_20150406_203258_zpsupiantf8.jpg

For pouring the rubber to make the flexible negative mold, I pasted some pieces of mdf to create a taller wall. This was necessary as using the .png file made the design to be too superficial.

 photo IMG_20150406_203802_zpsnufbklnz.jpg

I prepared the mix but had a little trouble because of too much bubbles, so I had to keep on mixing for quite some minutes. When I was more or less satisfied I gently poured it in the mold.

 photo IMG_20150407_114818_zpspkscy5ly.jpg

I left it overnight to settle (around 14 hours). Next day I found out that some big bubbles had formed. Luckily they formed bu the sides, so they did not interfered with the design itself.

 photo IMG_20150407_115223_zpsxwifkjqu.jpg

I prepared the Hydrostone mix and poured it into the negative mold.

 photo IMG_20150407_120945_zpsiqyli1bu.jpg

And leave it to dry for around 6 hours.

 photo IMG_20150407_162847_zpstbfcevmp.jpg

After waiting, I put the casted part still in the mold in the oven, heating at 300 °F for 15 minutes to settle it.

 photo IMG_20150407_181852_zps2sk5y1vq.jpg

Out of the oven...

 photo IMG_20150407_185219_zpsn4ymm0ll.jpg

And out of the mold. The final part turn out better than expected, it caught much of the original details made in Inventor. Mostly, the only problem was some bubbles that formed in the negative mold, leaving some little bumps in the casted part, although they could be removed with tweezers.

 photo IMG_20150407_185314_zpsuzheqwoy.jpg

Side note: When heating the negative mold, the heat made the small bubbles burst, so I cannot be used again (at least without losing some texture quality).

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