Loes Bogers

FabAcademy 2015


Final project proposal:

Useless Movement Machine (previously: Steampunk Insect Clock)


My first proposal was to create a steampunk inspired Insect or Bird Clock. Now it's more or less a useless movement machine, perhaps with clockwork abilities and/or interactions. I love this mechanical fantasy aesthetic and think that making a partly mechanical, partly digital clock can include many of the topics covered in the class. I want the machine to have old-fashioned mechanical look and movement like a traditional clock, and it could eg. come to life at every hour.

Inspiring projects: mechanical instect by Justin Gershenson-Gates, bird clock by Dukno Joon, mechanical bird drawing by KimLouise, paper bug by Soon.

And check out this wicked wicked project by U-Ram Choe, wicked....Thanks for the tip Alex!

It's this kind of motion I'd be looking for, gorgeous!This is Bussola by Jennifer Townley (all of her work is amazing).

Some movement studies

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In week 4 I started making some studies on mechanic movement, how to design and engineer it. I've found some amazing examples to draw from like this bug war machine type thing by Leon van Opstal:

I started by recreating a waving movement using a handcrank system I found online. I worked with cardboard and failed miserably, the sizing was off and the material was too flimsy. I moved to MDF and had to start with some tests for snapfitting it right.

Fails!

  1. I didn't measure thickness of the cardboard wasn't 3.0mm but 1.5mm so the connections were way too loose!
  2. Some parts need to move, yes, others need to be strong and stand still! Need to find ways for that
  3. the moving parts that stick through the top board
  4. should perhaps be round to be moved up more smoothly
  5. don't try to make the whole thing at once!
  6. check sizings with a ruler, I made my test unnecessarily big
  7. make the ovals really oval, otherwise no wave

Things to try

  1. Make it in MDF - is much sturdier than cardboard. I made a testcut for sizing.
  2. Have to redo the construction kit design, where things should stay put, and where they move

Some great resources I found

  1. Making Things Move by Dustyn Roberts.
    1. See pages 231-245 for hands-on Inkscape tutorial on designing good gears
    2. Good chapter on Linkages p.243-245
    3. And on materials, adhesives etc
    4. And one on how to use motors and program them with Arduino p123-187
  2. Wooden Times, a clock maker that puts designs up for sale for you to manufacture at home
  3. Japanese wood joints with technical explanations
  4. Mechanical movements by Ralph Steiner

Summary useful summaries from the Making things Move book:

MDF version of the handcranked cam

After the snapfit test with MDF I cut the designs again in 3mm MDF. I was very disappointed because some of the things I tested didn't fit in the end. Eg. the followers (moving poles on top), and the fact that the cams (round things moving on bottom) had to fit around a rectangular shaft wasn't great in the end (the shaft broke).

What I found and have to modify:
  1. A square shaft is sturdy but the cutouts in the cams need a little more clearance so they can slide on
  2. The little square stops I'd planned to put in between didn't fit. Need some more space between the cams to fit the square stops between as well. Now it was too tight (only accounted for the thickness of the MDF, no clearance at all.
  3. The follower need a lot more clearance to slide nicely. Sanding paper was my cheat.
  4. I noticed that the followers didn't go straight up but wanted to tilt sideways a little (straight poles standing on round cams will do that I guess. Either give the followers a round notch (like a kneecap joint) or, like in the picture, give a stop so they can only go upwards also helps. I did this with glue which somehow I consider cheating. I guess I'd like the whole thing to be snapfit now.
  5. need to make cutouts for a stop on the outsides of the pillars, they're now just sitting there but they're not snapfit
  6. The gears was a bonus test, but I ran out of MDF before I could cut the second gear. Will do that later to expand it a bit.
  7. the holes on the top plate where the followers stick through and the holes for the standing pillars need to be parallel to each other.
  8. in the pic there's only 3 cams and followers, but the design had 5. I had to improvise when the shaft broke. That's why the feet of the pillars are too close together. Something to consider in sizing in any case in the future.

Hacking a motorized toy and reusing its parts

I've had this terribly scary toy for a while: it used to be a cat that rolls over by rotating it's tail. It makes creepy sounds too. I took it apart to understand a little how it works and to see if I could repurpose some components for my project. It's a chinese toy, and consists of: a battery pack and connectors, an LDR, a speaker, a motor, a bunch of gears, housing, a slideswitch, and a PCB.

I tried to keep the toy working for as long as possible while breaking it apart, so I could udnerstand the wiring a bit. Of course the flimsy wires broke quickly but I could figure out how they were supposed to run.

I expected to find a mosfet on the PCB because I read that you need them to operate motors. But there wasn't any of those, just a bunch of bidirectional transistors. I didn't know that they were both transistors but it's explained here. Other than that: loads of capacitors, some resistors etc. The mechanics of the gears around the motor looked really nice, I might be able to reproduce some of them for my own machine.

I will use the slideswitch and the motor to build a circuit for my own machine. By the looks of it, the motor is the same one that comes with an Arduino starter kit: 6-9V DC motor, that I should be able to run with an Arduino board or the ATtiny44, using a mosfet. Next step will be to breadboard it with an Arduino (I borrowed a surface mount mosfet from fablab and soldered wires to the legs), until I find a schematic that works and is compatible with the ATtiny44.

I found this article explains really well what components should be in such a circuit and what they do. It also explains how to use PWM to control the speed of the motor. Also this piece on different actuators was helpful. And this page on how to use MOSFETS. And finally this is a winner to get started: this tutorial explains a circuit with a variable transistor (potmeter) to control the speed of a DC motor . This will only let it run in one direction (no H-bridge necessary for that) but that's fine by me. I tried that tutorial with my arduino starter kit and a adjustable power supply: the motor runs beautifully with anything between 0.5V and 4.5V applied to it. With the potentiometer you can adjust the speed of the motor.

Note: our adjustable power supply is broken, it doesn't show the right values so you have to attach a multimeter to the current ports to see what it's actually giving out, then you set it to the right voltage. When it's right you turn on the output switch.

Then I also unplugged the USB cable to see if it would run without the power from my computer. I had to add one wire to the circuit and the schematic like this:

Components for the potmeter-motor circuit as I made it today:

  1. 1N4001 Diode from Arduino starter kit (throughhole) can be replaced with 100V, 1A Schottky 1A (MFG = CDBM1100-G from fab inventory), surface mount
  2. N-channel Mosfet RFD16N05LSM9A 50V 16A (30V, 1.7A (MFG= NDS355AN) will also suffice and has footprint in library) from Fablab inventory (surface mount)
  3. the DC motor from the toy
  4. wires
  5. 100k Ohm potentiometer or variable resistor is optional, this might not be smart to mount this on the board directly, you want to give it a nice place in the design where you can touch it. Or replace with on/off switch or other sensor.
  6. (somewhere between 0.5 and) 4.5V batteries and battery clips
  7. Arduino (uno) is what I used now, replace with ATtiny44 or ATtiny45.
And this is the sketch I used to make it run.

Getting down to business, first design sketches

This is what the whole thing is supposed to look like: A bell glass jar in a wooden two-part frame that closes with a latch around the dome (so it can be mounted on the wall). There's a microphone sensor on the wooden frame, and inside is a bug with indandescent light bulbs for eyes, and a motor circuit with gears (entirely visible under transparent sheet of acrylic) that drives its wings when you blow into the mic.

Aesthetics

I want to go for an oldschoolish steampunk look so I will design the hinges and latches to put the bug and the thing together. I will design my own decorated gears that will get the kind of aesthetic I used for the bird kit.

As for the bug. It needs a lot of design work still, but I designed and prototyped a very quick and dirty version (very). To work out sizing, I need to see it and feel it to know what it should be. But it should definitely be more refined. For finishing I'd like to experiment a bit with overdoing an aceton polish a little bit: so that it looks like it's been deteriorating. Might be a terrible idea in terms of construction because there's a risk of deforming the screwholes, but I'll try one anyway.

Gears and machine building tests

I'm waiiiiiting waiting waiting for the machine building week to come! But I don't want to wait too long so I just started doing some really rough hotglued improvised version to get an understanding of what such a construction would require and also to get a feel for the sizing of things. I used some off the shelf gears for this: luckily I found a set that fits my motor axis with a 2mm diameter. But naturally I would like to design my own and steampunk decorate the hell out of them.

I used the motor board from the output devices week to get the thing going. The most useful thing I learned from doing this is that the height of the position of the gears and the relative distance to the next gear is quite precise so I'd have to take care of that when making a construction kit.

Also, it's really useful to see firsthand what parts need to be fastened and secured, and which need space to move. In this example, the gears rotate around the axis but the axis itself doesn't move, there's some clearance there so I need to measure the diameters of the axes I'll use and their relative size compared to the hole in the gears.

Furthermore, the gears want to spin upwards along the shaft so I'll need a way to keep them down. Could be a screwhole on the axis, or create a transparent box. The transparent toplayer can hold everything together and it will also be good for stability. Just the camshafts will need to be outside the box to push the wings up and down.

Axes don't move, gears do so make sure to fasten them!

The size of the last gear in the row now determines how long the camshaft can be. In this case it's quite short but enough to see the effect with a test bug I'm printing at the moment. The camshaft could actually also have different shapes to create more jittering. Perhaps a square cam would be better (4 jitters in one revolution).

As for speed: there's two ways to control it: with the motor (seems happy enough driving these gears by the looks of it so far), OR with mechanics. in that case I would need to play more with the sizing of the gears and make the last one in the row smaller, so that it makes more revolutions with the same motor speed. Having a smaller end gear would mean making a smaller cam shaftin this example, but in the final thing I will trim down the axes so the camshaft can fly over the other gears without problems. This takes away the sizing restriction.

Bell glass half dome

I was thinking hard about how to cast a bell glass dome for a cover, when I realized I have acces to a free dome blowing apparatus at work! The max size it can blow has a diameter of 250mm. And that can go at least 100mm high without problems.

Here's a really REALLY rough (hotglue forever) styrofoam proto thrown together to help me think about requirements, restrictions and materials. I'm grinning really hard when looking at the weird uglyness of it and that is totally the point. Reminds me of one of those really lazy pathetic bumblebees sort of half assed buzzing in the windowsill not knowing to live or die yet.

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