I've been building a vase. It's an old idea that finally got to working. I started out with getting a scan of Anna through the kinect scanner. It didn't catch Annas face at first but we turned of the lights so there was a small lightsource and this worked way better. The scan itself was pretty scary and didn't resemble the beautiful Anna well at all. See pictures.
I had been hoping to use the scanning as the foundation for the vase sculpture but ended up re-sculpting it almost from scratch. I did keep the jawbone structure but that was about it.
When importing the STL to Meshmixer it rasterized completely and didn't keep any of the smooth surfaces it had in the beginning. I fixed this by simply using the smooth-surface tools.
Having to do the structure from scratch wasn't that bad since I had already planned on a few non-human like aspects such as a overly long neck with an unnatural straightness. I did this by selecting the areas I wanted to keep and simply moving them with the transform tool. This allowed me to create the basic shape I wanted.