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13. Networking and Communications - Laser Tag!

This weeks assignment was to "design and build a wired &/or wireless network connecting at least two nodes."  I'm intending to use IR communication for my final project and so I decided to test this by making a 'Laser Tag' game.

Three Laser Tag Network Nodes, one is also wired with an RS232 port to use as a bridge node to the PC so that scores and tag statistics can be reported.  Design files are lower down the page.
Three tag nodes

Me and Mike testing the Laser Tag in the Lab.

Fab Lab Laser Tag from James Fletcher on Vimeo.

13.01 Conclusions

It works, but the range is rubish and the error rate huge!  More time is needed to finish the software to demonstrate all of the features I intended.

Thoughts on why range is so poor...



13.02 Design Criteria

Nodes should be addressable.  With support for 15 addresses and one 'broadcast to all' address.  Nodes should be able to keep tally's of which other nodes have shot them.  These tallys should be reported to a PC at the end of the game for overall score calculation.
It should be possible to start a game, end a game or reset nodes from the PC.

The physical design would need:
After a quick read through the RC-5 spec for IR remote controls there were a few obvious take aways:
Carrier modulation in the AVR is OK, it's just a squarewave at a set frequency. 
Carrier de-modulation could be more of an issue, it would require detection of the carrier and gain control of the receiver stage.  Carrier detection could be done as a digital signal processing task.  However gain control is more difficult, requiring either analog sampling of the signal from an IR photo diode, modification of the bias on the diode or control of an opamp stage.  I did briefly look into doing these tasks myself in the AVR, but dedicated receiver chips such as TSOP2238 and IRM-3638T are so cheap (sub $1) that it seemed rather pointless to waste my time and AVR CPU time on solving the problem.

13.03 Initial Signal Tests

I did some initial signal tests with an unlabled IR receiver chip (I think it's an IRM3638T) on an Arduino.  I looked (not very scientifically!) at the following:

13.03.1 Ability to Modulate a Basic Squarewave Signal and Receive it Full Stop.

This was the first issue I had.  I was squirting out a 38KHz carrier modulated with a steady 500Hz 50% square wave via an IR LED from the fab inventory.  However nothing was coming out of the receiver!  I had a small IR remote control designed to work with the receiver chip I had.  The signal from the remote showed up at the receiver output.
After lots of head scratching I eventually noticed that if I blocked the beam it worked briefly when I allowed the beam through again.  I turns out that the AGC circuit in the receiver was saturating, it needs pauses between bursts of data for the ACG to recover. 
Once I did 200ms bursts of modulated carrier and 1000ms pauses between them the signal came out of the receiver perfectly.

My basic rx test rig:
Basic rx test


13.03.2 Transmission Distance.

I seperated the rx and tx sections and carried the rx unit around the room.  I managed to see a signal out of the rx at distances over 6m.  However I was only looking for a squarewave out so actual signal quality was unknown at this point.  To achive this distance I had to push the IR LED drive current up to around 40mA.  The rx unit data sheet  suggests ranges of up to 20m are achievable.

13.03.3 Beam Reception Angle of the Receiver.

At distances of around 1m I twisted the receiver with respect to the transmitter.  When they were 90deg out so that the tx beam was hitting the side of the rx unit I was still getting a squarewave out.

13.03.4 Effect of Beam Collimation With a Simple Cardboard Tube Around Transmitter.

Next I tried collimating the tx beam with a simple cardborad tube and looking at how far 'of axis' I could move the rx unit before loosing the signal.  Initially this didn't seem to have much effect until I also plugged the back of the tube with BluTac.  Moving the rx unit more than about 20 degrees off axis caused the signal to be lost.

13.04 Inital Design as a Gun Shaped PCB

Initially I tried to mill a double sided gun shaped PCB complete with 3x AAA batteries in the handle.  This required working out how to get the registration between the top and bottom surfaces. 

Eagle gun pcbRegistration step 1

I stuck the stock double sidded copper board down with the lower edge parralel to the bottom of the bed on the Modela.  I milled the bottom traces first, including some registration marks at the boundary of the PCB.  I then carried these marks to the edge of the stock board and around to the other side, before flipping the board left to right and sticking down parallel to the Modela bed again.  I then zero'd the bit on the center of the registration mark.  This way I was only having to deal with registration in the x direction between the two sides of the board.

Registration step 2Registration step 3

The registration between the top and bottom surfaces was OK as can from the through holes on the via's in the photo below.  However ultimately this PCB design was a failure as the bed of our Modela doesn't seem to be that flat and I couldn't successfully mill a PCB that covered most of the bed.  To get this one working PCB I went through 3 of the 1/64inch bits!  Need to re-level the bed before continuing with this experiment.  The PCB's also end up with sticky tape on both sides which can be a mess to clean up.

Registration result


13.05 Second Board Design

I decided to make a much smaller single sided board design, but by this point I was running out of time and starting to rush so I forgot to add the resonator!  Fail!  Decided to get some sleep and attack it with a clear head the next day.

Second Board Design

13.06 Third and Final Board Design

Third time lucky.  Eagle schematic and board files are here.

Final board design

Initially I had planned to program the boards with the 8 pin clip direct to the ATTiny44a.  Even though the clip only has 8 pins and the AVR has 14, the clip will cover all of the required pins except GND, so I just added a seperate GND test point to the board.

Programming with clip

Using this method I just couldn't get reliable connections to the AVR.  I'm not sure if it was because the clip was designed for an 8pin package, close inspection looks like it should still contact the required pins OK.  I suspect that it's due to the lumpy soldering on some pins causing the clip to stand off slightly.  As I was pushed for time  I just soldered a programming cable direct to each board.  Note that the IR receiver isn't fitted as I was still waiting for the parts delivery.

Cable soldered on

Final board with collimated IR LED and BluTac to plug the hole at the back of the cardboard tube.
Collimated

13.07 Software Development

I had really run out of time by this point and soo decided to keep it really simple.  Code is here.
I had planned to implement address allocation via a broadcast message to the PC, this was dropped.
I had planned to implement media access control by loooking to see if the channel was busy to avoid collisions, this was dropped.
I had planned to implement multi-byte messages, this ws dropped.
I had planned to implement a PC bridge node, this was dropped.

The units do look for a valid communication, they buzz and decrement the players health if the player gets shot.  They only fire when the player has health and fire twice per second if the player holds the trigger.

Modulated carrier signal on scope and communications tests:
Modulated carrierComms tests

The major problem I've had at this point is the bit error rate, as the range increases beyond a couple of meters the error rate rises dramatically and makes communication impossible.





















13.xx Design notes - Bit of a brain dump and not yet formatted into anything coherent.

I've started using this weekly page to keep notes as I design, so that I can write up more easily later.  Nothing below this point is formatted, it's just my notes.


IR comms
looked at doing de-modulation myself.  Can do demodulation OK, but AGC would be complex.  At that point it just becomes cheeper and more reliable to buy the off the shelf part


Vinyl Cutter 2 Layer PCB Test

To Add Vinyl cutter as a raw printer on Mac, start cups admin interface on MAC - localhost:631
Add Roland GX24 as a 'raw' printer with the name 'vinyl'
Works from fab modules
To make Via mask export tStop bStop


Nodes are:
Gun x3
Bridge to PC x1

Required features
Media access - collision detection - collision avoidance (back off by random amount?)
Message framing - message addressing - message error checking


IR Test
setup timer 0 to generate as close to 38KHz as I could get
16MHz / 8 = 2MHz / 53 = 37.735KHz, then cycle that on / off at 2ms intervals by disabling OC0A
At first I tought not working, but then I notice some signal after blocking the beam. Rx ACG seems to block signal if it's on for too long.
=> must use a RZ coding to stop AGC cutting out signal
Use Manchester coding as per RC5
Rx unit is http://www.everlight.com/datasheets/IRM_3656T.pdf (38KHz carrier - I had some of these lying around to test)
or TSOP2236 http://www.farnell.com/datasheets/30485.pdf (36KHz carrier - this is what I ordered for the assignment)

Rx unit Expects > 10 carrier cycles to lock on (260us minimum pulse)
Claims 6m rx distance at 45deg off axis
Expects 400 - 800us pulse width
expects 25mS between messages (assume for ACG to recover)
Rx unit is quite directional according to datasheet at 80deg it's 10% of the on axis sensativity.  Mount tilted a few deg towards the front of the gun?

What should my bit timing be? if bit timing is 800us per bit (1250 baud) then edges will be either 400us or 800us apart.
A 5 byte (40 bit) message would take 3.2ms to transmit - This is probably Ok from the point of view of collisions when there are 4 nodes.  Also as it's the recommended rate is probably OK from the point of view of errors.

How will I detect incoming bit stream
Option 1) use sw to time the rate at which edges arrive.  Need to check a timer or count in a delay loop between pin changes.  Would consume all PCU time not allowing fancy flashing LED's etc.
Option 2) use timer1 input capture to time rate at which edges arrive.  Frees up CPU time but consumes a timer that may be needed in future swarm bot project.  A software IRQ every 400us to possibly change the edge state and provide an app tick would be acheivable.  Input could drive INT0 and check the current timer value to read data.  CPU load would be very high during tx
Option 3) Alternatively we could use the SPI output to mux the carrier on/off.  Doesn't support NRZ encoding, but may not be a problem for such short messages.
Option 4) Use the SPI at double the data rate and encode the bits into a pseudo NRZ pattern.  Requires a Timer for baud rate generation.  Not very good at async reception due to lack of ability to detect start condition well.
Option 5) Move to ATMega and use USART


on 400us irq -
inc tick count by 1, 2 or 3 depending on last bit count timing?
check tx bit count, shift bit out if required by setting up next out compare timer


message format similar to IP packet
SRC addr, DST addr, Length, target function, seq number (starts at arndom, allows us to address b'cast packets back to correct device), payload, csum
Need a b'cast address
Need functions for:
 - address alocation
- shoot type 1
- shoot type 2
- shoot type 3
- report kill
 - send score to server
- request score
- start game
- end game
Repeat all messages 3 times to aid reception?  At what rate?

Do we have 2 Tx per node? collimated and broadcast?


Basic test - see signal (200 repeats of 1ms carrier / 1ms no-carrier, followed by 1000ms no-carrier)

Range test - uncolimated, falls apart after about 2.5 meters.  (680R current limit.  Looks like 1.2V across diode, therefore 5.5mA)
Re-try with 100R, works up to 6m with line of sight
Will require much lower resistor when running on 3v from 2x AAA

Colimation test. Not very scientific measurements.  25mm long black heavy weigght paper tube (3 layers). 5mm of it behind LED.  Up close it gets the signal all of the time due to leakage out the back and reflections, but further away, go more than about 20deg off axis and it looses the signal.

Will rx run on 3v? yes runs on 3v3 form arduino, or 4.5v from 3x AAA cells

Rx angle test.  Up close it gets signal from all angles


AVR Resource allocation:
Timer0 (8bit) - generate carrier
OC0A (PB2) - carrier output

Timer1 (16bit) - time edges in rx signal, generate edges on tx signal also generate in app ticks? may miss some but should be ok.
ICP1 (PA7) - rx signal in (page 106) or use in PCINT mode
OC1A (PA6) - tx signal? use out comp to modifiy carrier and update tick count (also MOSI pin)