My velomobile will be in combinated sandwich and bent wood techniques.
This techniques implies differents constraints of modeling :
bent wood can be modelised by a mesh work, more difficultly by parametrical or CSG modeling.
on the other and, sandwich technique is very easy to modelise by CSG, and not so practicle with mesh or parametric.
I try several years ago, freeship, wich is a dedicaced software for building boats.
But it's very limitated, particulary to combine this technique of construction with others.
Usualy, as cad Modeler, I like to use openscad
because it's a powerfull parametric CSG modeler. Unfortunatly, it's not so practical for modelling assembly of large amount of parts.
I made some small tries with freecad because I think it will be a great tool,
but, I don't success to understand well it, particulary for modelling a velomobile in one week...
Finaly I use blender because I know it well, and I discover a technique to made a small CSG inside...
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The modelisation start from base parts :
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particular attention will be given to transmission support, and rear suspension. Front transmission support wich is place of very hight constraints will be build in sandwich 1.5mm plywood / 60mm styrodur / 1.5mm plywood |
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The principe of modelisation of the frame is using CSG : first I modelise the outside and the inside of the body. Next I place a board, with two boolean modifiers :
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The external frame will be built in sandwich 1.5mm plywood / 30mm styrodur / 1.5mm plywood I will try to made intersections of the parts in place where there are lot of constraints (as attach of wheels for exemple) With this, I will try to avoid inconvenients that Titus VanDenBrink find for strictly bent plywood body. Additionaly, I hope simplify the construction by scarf joint (mi-bois) assembly of the parts. |
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Finaly, the external body, modelised as mesh will be improved to be developable using UVmapping functionnality of blender. This body will be built in bent plywood 1.5mm. |
The target is to made the frame totaly cutable in a laser cutter (plywood and polystyrene)
The design is looking great but the conception isn't finished :
lot of small details have to be adjust, and as i know in bicycle fabrication : the devil is in the details ;)
here the first blender file