Assignment 1 - Principles and Practices
The first class we had a huge introduction about the Fab Lab Network and the digital fabrication movement and we learnt about our right and responsabilities such as, What, What's in, What provide, who can use and what are our responsabilities in a Fab Lab. As assignment the sketched a potential final project in which we have to communicate and describe the project.
What problem to solve?
My work experience made me think about the lack of access to technology in some vulnerable or non consolidate communities but also with out forget the importance of just playing on the street. "like the old times"
Who is this for?
I'd like to perfomance technology with the ones don't much know about it or simply kids specially or communities in general that think technology is a computer, an app, social networks or even the last cellphone model.
What is it?
I want to combine technology with no technology, a device that you can play with it but also you can just leave during the play, creating a fusion between how they learn with technology in their hands but also following game intructions to forget about the technology. This device could be a wooden device using augmented reality, voice recognition, projection mapping or even just typing and responding, basically to play with it. This device can divide in 3, something that look like a break rock.
Children through augmented reality could watch on the device screen elements that are not on the street or start playing by marking a game on the street.
There are recycle pieces that you can find always on the street, What if we attached the mecanism to the piece and let it use so commuinities also can learn how to recycle materials.
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EMAIL: fabiolopezmora@gmail.com - CEL: +573017679430