Week 1
This week I worked on defining my final project idea and started to getting used to the documentation process.
Research
Our target audience is students and participants of educational programmes of universities and school of management. Since I am and our team is developing several educational projects, we decided to research and find what are the products and services could be interesting and usefull for the educational programs, modules and sessions. We all love infographics and I am often using infographics for the educational sessions for managers and for students. I know (by my own experience) that is much better to study not only with a textbook, but with a pictures, schemes and infographics. So, we decided to invent and design portable device which will make infographics alive and interactive.
I defined several specific target audience needs:
- The need to involve and interest student in the content of educational programs to better understand and remember the content of the programs.
- Opportunity to develop student engagement and interest through interactive formats of infographics and gamification.
- Unclaimed by students infographics printed on paper.
- Limited availability of portable formats of educational simulators and interactive manuals.
- Costly or inconvenient interface of interactive whiteboards or projector-based solutions.
Solution, final project idea: portable device, which is placed at the corners of A4…A0 formats of printed paper poster-infographics. Ten buttons placed on paper poster-infographics (see drawing). Hardware built into the corner modules of the device: control board (1), speaker (2), user interface (3). Software linking the location of the sensor buttons on the infographic sheet with the user actions. Software game modules both for studying the content of infographics, and for quizzes to test user knowledge. Communication between corner modules is wireless or wired. In the case of wired communication wires are wrapped inside the modules. Modules should be assembled in a square or rectangle with a circular hole in the center for convenient buttons packing into a rectangular box.
Naming and Brand
We currently choosing project’s name: understabler, e-engager, learnengager, learnabler, eduNgager, EDEnabler, curiositer, cuabler. It looks like “curiositer” is the best one yet.
Drawing
By hand:
CAD: ![](../../images/week01/Curiositer sketch.png)
There are corners of the poster hanging corners of the Curiositer. The poster is set with dots-buttons. When interacting with the buttons (while only pressing) - from the speaker of one of the corners the text tells about the object on which the button is located. In the first version of the product this is all - the minimum functionality. The software must link the moment of pressing the button and its location on the sheet. Poster sheets - installed formats - from A3 to A0, in portrait or landscape arrangement. Counting the modularity of the design, the product is extended and supplemented. One of the corner modules, for example, can be a square mini-display, which will display a QR code with a link linking the content under the button with the web resource.
We have talented designer in our team who create stunning infographics. It will be the changeable basis for the Curiositer.