#define BLYNK_PRINT Serial #include SoftwareSerial SwSerial(10, 11); // RX, TX #include #include // You should get Auth Token in the Blynk App. // Go to the Project Settings (nut icon). char auth[] = "62317694c21e414bb10c5a358566562e"; SoftwareSerial SerialBLE(10, 11); // RX, TX void setup() { // Debug console Serial.begin(9600); SerialBLE.begin(9600); Blynk.begin(SerialBLE, auth); Serial.println("Waiting for connections..."); } void loop() { Blynk.run(); // You can inject your own code or combine it with other sketches. // Check other examples on how to communicate with Blynk. Remember // to avoid delay() function! }