WEEKLY ASSIGNMENTS

Computer-Aided Design  

After the lecture from Neil and what we need doing for next week. I start working on download couple of the software Fusion 360, Solidworks, and rhino, and do a test for basic objects and get familiar with the tools and look for some tutorials. My background in 3D animation and the software's linked to this field helped me in a way to understand the other software faster. Above that seeing the difference between artistic 3d software and production one, I used fusion 360 in the past 2 days, one of the key things I found that most of the 3D modeling software acquires lots of conventional tools, when I start with fusion 360 I found tools are similar to the ones in C4D. 


I build a Computer Generated ( CG ) photography studio to complete the rendering for my project where I can control the three-point lighting system and the backdrop, plus the camera. To assist you to achieve a photorealistic result, but this comes with a high price as time for the render this is something you need take it in considerations and depends on the parameters you add as an example if you use only one light with default materials the time will be less than sometimes the render can be finished is in 10 or 15 Sec. and it goes up to days for just one frame. The rendering machine performs a crucial role in rendering. 
I try performing a couple of tests for the render (size 1920 x 1080 rez 100) and the average was 84 Sec for a particular frame the second test represent ( 1920 X 1080 Rez 300) the average was 8 min. For the raster and vector software, I try Gimp and My Paint as a basic test and compare both to Photoshop, it was a nice test. But Nevertheless, Photoshop lends me with more option and more tools I can play with to achieve an excellent result. The same thing run for Vector, get some basic knowledge about Inkscape, Illustrator is an effective tool to use. 

 

Testing Solid works tools and how to build some basic plans and objects, As I mention it before it need time to get familiar with it, and from my past experience in software teaching at Uni and training center you need time to get familiar with new software and execute a basic project on it, but what make it more easier for some people when they have a background in 3D and understand the methodology of three Axises ( XYZ ) 

More testing with the software and compared with cinema 4D, with this test the revolving I fond out that I need to draw a line where I need the design to revolve on, in C4D the revolve will be on the global axis as X Y Z.