Task: Well in this week we have to use some output device and programm it Satshakit Here I have used my Board that I have made for the input week. My Goal Well I am a big fan of "Game of Throne" series, and that's why I wanted to do something related with this topic. So I have decided to make a buzzer with the "Game of Throne" opening. Connection First we have to connect our speaker to the board. This is realy trivial, just connect cround and the output pin, like in the picture below You can see the arduino code below, I have taken the code from AraanBranco and modifed it a bit. The actual code starts to play the 8 Bit song as soon as the board have some power. Well I have modified it in that way that pin 13 Nr. needs to be powered, in order to play the song. Well the nice thing about the arduino, is that it has got a function tone() where youn can pass 2 variables, as the speaker pin and the Note
            #define NOTE_B0  31
            #define NOTE_C1  33
            #define NOTE_CS1 35
            #define NOTE_D1  37
            #define NOTE_DS1 39
            #define NOTE_E1  41
            #define NOTE_F1  44
            #define NOTE_FS1 46
            #define NOTE_G1  49
            #define NOTE_GS1 52
            #define NOTE_A1  55
            #define NOTE_AS1 58
            #define NOTE_B1  62
            #define NOTE_C2  65
            #define NOTE_CS2 69
            #define NOTE_D2  73
            #define NOTE_DS2 78
            #define NOTE_E2  82
            #define NOTE_F2  87
            #define NOTE_FS2 93
            #define NOTE_G2  98
            #define NOTE_GS2 104
            #define NOTE_A2  110
            #define NOTE_AS2 117
            #define NOTE_B2  123
            #define NOTE_C3  131
            #define NOTE_CS3 139
            #define NOTE_D3  147
            #define NOTE_DS3 156
            #define NOTE_E3  165
            #define NOTE_F3  175
            #define NOTE_FS3 185
            #define NOTE_G3  196
            #define NOTE_GS3 208
            #define NOTE_A3  220
            #define NOTE_AS3 233
            #define NOTE_B3  247
            #define NOTE_C4  262
            #define NOTE_CS4 277
            #define NOTE_D4  294
            #define NOTE_DS4 311
            #define NOTE_E4  330
            #define NOTE_F4  349
            #define NOTE_FS4 370
            #define NOTE_G4  392
            #define NOTE_GS4 415
            #define NOTE_A4  440
            #define NOTE_AS4 466
            #define NOTE_B4  494
            #define NOTE_C5  523
            #define NOTE_CS5 554
            #define NOTE_D5  587
            #define NOTE_DS5 622
            #define NOTE_E5  659
            #define NOTE_F5  698
            #define NOTE_FS5 740
            #define NOTE_G5  784
            #define NOTE_GS5 831
            #define NOTE_A5  880
            #define NOTE_AS5 932
            #define NOTE_B5  988
            #define NOTE_C6  1047
            #define NOTE_CS6 1109
            #define NOTE_D6  1175
            #define NOTE_DS6 1245
            #define NOTE_E6  1319
            #define NOTE_F6  1397
            #define NOTE_FS6 1480
            #define NOTE_G6  1568
            #define NOTE_GS6 1661
            #define NOTE_A6  1760
            #define NOTE_AS6 1865
            #define NOTE_B6  1976
            #define NOTE_C7  2093
            #define NOTE_CS7 2217
            #define NOTE_D7  2349
            #define NOTE_DS7 2489
            #define NOTE_E7  2637
            #define NOTE_F7  2794
            #define NOTE_FS7 2960
            #define NOTE_G7  3136
            #define NOTE_GS7 3322
            #define NOTE_A7  3520
            #define NOTE_AS7 3729
            #define NOTE_B7  3951
            #define NOTE_C8  4186
            #define NOTE_CS8 4435
            #define NOTE_D8  4699
            #define NOTE_DS8 4978
            // note durations: 4 = quarter note, 8 = eighth note, etc.:
            
            // Buzzer
            int speakerPin = 8;
            int pin = 13;
            int pinState = 0;
            void setup() {
                pinMode(speakerPin, OUTPUT);
                pinMode(pin, INPUT);
            }
            
            void loop() {
                 pinState = digitalRead(pin);
                 if (pinState == HIGH) {
                  GameOfThrones();
                 } else {
              
                 }
               
            }
            
            
            
            void GameOfThrones() {
              for(int i=0; i<4; i++) {
                tone(speakerPin, NOTE_G4);
                delay(500);
                noTone(speakerPin);
            
                tone(speakerPin, NOTE_C4);
                delay(500);
                noTone(speakerPin);
            
                tone(speakerPin, NOTE_DS4);
                delay(250);
                noTone(speakerPin);
            
                tone(speakerPin, NOTE_F4);
                delay(250);
                noTone(speakerPin);
              }
            
              for(int i=0; i<4; i++){
                tone(speakerPin, NOTE_G4);
                delay(500);
                noTone(speakerPin);
            
                tone(speakerPin, NOTE_C4);
                delay(500);
                noTone(speakerPin);
            
                tone(speakerPin, NOTE_E4);
                delay(250);
                noTone(speakerPin);
            
                tone(speakerPin, NOTE_F4);
                delay(250);
                noTone(speakerPin);
              }
            
                tone(speakerPin, NOTE_G4);
                delay(1500);
                noTone(speakerPin);
            
                tone(speakerPin, NOTE_C4);
                delay(1500);
            
            //
                tone(speakerPin, NOTE_E4);
                delay(250);
            
                tone(speakerPin, NOTE_F4);
                delay(250);
                
            //
                tone(speakerPin, NOTE_G4);
                delay(1000);
                noTone(speakerPin);
            
                tone(speakerPin, NOTE_C4);
                delay(1000);
            
                tone(speakerPin, NOTE_DS4);
                delay(250);
                noTone(speakerPin);
            
                tone(speakerPin, NOTE_F4);
                delay(250);
                noTone(speakerPin);
                
              for(int i=0; i<3; i++) {
                
                tone(speakerPin, NOTE_D4);
                delay(500);
                noTone(speakerPin);
                
                tone(speakerPin, NOTE_G3);
                delay(500);
                noTone(speakerPin);
            
                tone(speakerPin, NOTE_AS3);
                delay(250);
                noTone(speakerPin);
            
                tone(speakerPin, NOTE_C4);
                delay(250);
                noTone(speakerPin);
                
              }
              
            
            
                  tone(speakerPin, NOTE_D4);
                  delay(1500);
                  noTone(speakerPin);
                  
                  tone(speakerPin, NOTE_F4);
                  delay(1500);
                  noTone(speakerPin);
            
                  tone(speakerPin, NOTE_AS3);
                  delay(1000);
                  noTone(speakerPin);
            
                  tone(speakerPin, NOTE_DS4);
                  delay(250);
                  noTone(speakerPin);
            
                  tone(speakerPin, NOTE_D4);
                  delay(250);
                  noTone(speakerPin);
            
                  tone(speakerPin, NOTE_F4);
                  delay(1000);
                  noTone(speakerPin);
            
                  tone(speakerPin, NOTE_AS3);
                  delay(1000);
                  noTone(speakerPin);
            
                  tone(speakerPin, NOTE_DS4);
                  delay(250);
                  noTone(speakerPin);
            
                  tone(speakerPin, NOTE_D4);
                  delay(250);
                  noTone(speakerPin);
            
                  tone(speakerPin, NOTE_C4);
                  delay(500);
                  noTone(speakerPin);
            
              for(int i=0; i<3; i++) {
                  tone(speakerPin, NOTE_GS3);
                  delay(250);
                  noTone(speakerPin);
            
                  tone(speakerPin, NOTE_AS3);
                  delay(250);
                  noTone(speakerPin);
            
                  tone(speakerPin, NOTE_C4);
                  delay(500);
                  noTone(speakerPin);
            
                  tone(speakerPin, NOTE_F3);
                  delay(500);
                  noTone(speakerPin);
              }
            
                tone(speakerPin, NOTE_G4);
                delay(1000);
                noTone(speakerPin);
            
                tone(speakerPin, NOTE_C4);
                delay(1000);
                noTone(speakerPin);
            
                tone(speakerPin, NOTE_DS4);
                delay(250);
                noTone(speakerPin);
            
                tone(speakerPin, NOTE_F4);
                delay(250);
                noTone(speakerPin);
            
                tone(speakerPin, NOTE_G4);
                delay(1000);
                noTone(speakerPin);
            
                tone(speakerPin, NOTE_C4);
                delay(1000);
                noTone(speakerPin);
            
                tone(speakerPin, NOTE_DS4);
                delay(250);
                noTone(speakerPin);
            
                tone(speakerPin, NOTE_F4);
                delay(250);
                noTone(speakerPin);
            
                tone(speakerPin, NOTE_D4);
                delay(500);
                noTone(speakerPin);
            
              for(int i=0; i<4; i++) {
                tone(speakerPin, NOTE_G3);
                delay(500);
                noTone(speakerPin);
            
                tone(speakerPin, NOTE_AS3);
                delay(250);
                noTone(speakerPin);
            
                tone(speakerPin, NOTE_C4);
                delay(250);
                noTone(speakerPin);
            
                tone(speakerPin, NOTE_D4);
                delay(500);
                noTone(speakerPin);
              }
            }
            
        
It's Working MP3-TF-16P Well after this I wanted to compare how it will sound with a real MP3 sound. I have googled some and have found a good mp3 module. DFPLayer Mini(MP3-TF-16P). I also have found a good Website with the code to run the mp3 module. It is also mentioned there that I will need 1k Resistor, so I have decided to make a board for it with this 1K resistor. To be honest I have found an eagle library for the DFPLayer, but I have thought about it after I have soldered my board. Here how my Schematic looks like Here how my board layout looks like Here are the PNG file that you can downlaod to make the same PCB. And this is how the board looks like after the cutout and soldering. I will not desrcribe in how this should be made, because it has been done in the weeks before. Here is the code I have used
/***************************************************
        DFPlayer - A Mini MP3 Player For Arduino
        <https://www.dfrobot.com/index.php?route=product/product&product_id=1121>
         
         ***************************************************
         This example shows the basic function of library for DFPlayer.
         
         Created 2016-12-07
         By [Angelo qiao](Angelo.qiao@dfrobot.com)
         
         GNU Lesser General Public License.
         See <http://www.gnu.org/licenses/> for details.
         All above must be included in any redistribution
         ****************************************************/
        
        /***********Notice and Trouble shooting***************
         1.Connection and Diagram can be found here
         <https://www.dfrobot.com/wiki/index.php/DFPlayer_Mini_SKU:DFR0299#Connection_Diagram>
         2.This code is tested on Arduino Uno, Leonardo, Mega boards.
         ****************************************************/
        
        #include "Arduino.h"
        #include "SoftwareSerial.h"
        #include "DFRobotDFPlayerMini.h"
        
        SoftwareSerial mySoftwareSerial(6, 5); // RX, TX
        DFRobotDFPlayerMini myDFPlayer;
        void printDetail(uint8_t type, int value);
        
        void setup()
        {
          mySoftwareSerial.begin(9600);
          Serial.begin(115200);
          
          Serial.println();
          Serial.println(F("DFRobot DFPlayer Mini Demo"));
          Serial.println(F("Initializing DFPlayer ... (May take 3~5 seconds)"));
          
          if (!myDFPlayer.begin(mySoftwareSerial)) {  //Use softwareSerial to communicate with mp3.
            Serial.println(F("Unable to begin:"));
            Serial.println(F("1.Please recheck the connection!"));
            Serial.println(F("2.Please insert the SD card!"));
            while(true);
          }
          Serial.println(F("DFPlayer Mini online."));
          
          myDFPlayer.volume(10);  //Set volume value. From 0 to 30
          myDFPlayer.play(1);  //Play the first mp3
        }
        
        void loop()
        {
          static unsigned long timer = millis();
          
          if (millis() - timer > 3000) {
            timer = millis();
            myDFPlayer.next();  //Play next mp3 every 3 second.
          }
          
          if (myDFPlayer.available()) {
            printDetail(myDFPlayer.readType(), myDFPlayer.read()); //Print the detail message from DFPlayer to handle different errors and states.
          }
        }
        
        void printDetail(uint8_t type, int value){
          switch (type) {
            case TimeOut:
              Serial.println(F("Time Out!"));
              break;
            case WrongStack:
              Serial.println(F("Stack Wrong!"));
              break;
            case DFPlayerCardInserted:
              Serial.println(F("Card Inserted!"));
              break;
            case DFPlayerCardRemoved:
              Serial.println(F("Card Removed!"));
              break;
            case DFPlayerCardOnline:
              Serial.println(F("Card Online!"));
              break;
            case DFPlayerPlayFinished:
              Serial.print(F("Number:"));
              Serial.print(value);
              Serial.println(F(" Play Finished!"));
              break;
            case DFPlayerError:
              Serial.print(F("DFPlayerError:"));
              switch (value) {
                case Busy:
                  Serial.println(F("Card not found"));
                  break;
                case Sleeping:
                  Serial.println(F("Sleeping"));
                  break;
                case SerialWrongStack:
                  Serial.println(F("Get Wrong Stack"));
                  break;
                case CheckSumNotMatch:
                  Serial.println(F("Check Sum Not Match"));
                  break;
                case FileIndexOut:
                  Serial.println(F("File Index Out of Bound"));
                  break;
                case FileMismatch:
                  Serial.println(F("Cannot Find File"));
                  break;
                case Advertise:
                  Serial.println(F("In Advertise"));
                  break;
                default:
                  break;
              }
              break;
            default:
              break;
          }
        }
MP3 Sound Downloads satshakit_light.sch satshakit_light.brd